. 03/15/2009 - This is a couple renders I did this weekend just for fun. I tried to create a terracota and marble look. I've used XSI for the render and the model is an old one I've done a while ago with Zbrush



. 06/20/2008 - Yeah... Another funny face... :P



. 06/17/2008 - Another funny face :P



. 04/13/2008 - Just a kid.



. 04/07/2008 - Just a sunday sketch



. 03/31/2008 - Another bust study done at the weekend.



. 01/08/2008 - This is a bonsai I did for a TV ad here in Brazil. It'll be veeeeery litle in the scenery, but it was a very good study. This is the first render I've ever made in Maya and the first time I've used Maya's Paint Effect. Base model and render in Maya, modelling and textures in Zbrush, leaves with Paint Effect and composition in Photoshop



. 01/03/2008 - A quick bust study I did yesterday.



. 12/26/2007 - Here is the workflow I did to create the basemesh of the Ugly Mickey



. 12/25/2007 - Some other views of the Ugly Mickey



. 12/25/2007 - I saw a blog called "Mickey Feio" ( "Ugly Mickey" in portuguese ) wich the main idea is to create an ugly version of the character Mickey Mouse, and that's my version.

The render was made in 3ds max inspired by Daniel Canderle and Dmitriy Kuznetsov.




. 11/17/2007 - I took the "sphere model" I did sometime ago and created a new topology for it using Zbrush. First I drew a sketch of the new mesh and then created it with the topology tool.



. 11/04/2007 - Modeling from a simple sphere is a very good exercise



. 07/14/2007 - This is another head study I did with Mudbox. Added some details and the base render on ZBrush then brought into Photoshop for a paint over.



. 07/05/2007 - This is an old study I did in mudbox



. 09/10/2006 - I finished this model a while ago. It's just another modelling study, but this time I tried to put some colors using procedural shaders and a lot of composition on Photoshop



. 08/06/2006 - Another head, but this time it's based on Benicio Del Toro's head...



. 07/29/2006 - I really like sculptures and, because of that, I tryied to create a super sculpey like shader and thats the result... Not veeeeery simmilar, but I think it looks like that...



. 07/28/2006 - This is the result of a modelling studie I did in one night... I put some lights on XSI and a very default SSS shader then went on Photoshop and comp it...



. 07/27/2006 - I was trying to create a "machine flesh" image but I never finished it... Hope to go back to this thing someday...